Update v0.2.6091.26702: Difference between revisions
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| data1 = Big Update | | data1 = Big Update | ||
| label2 = Release | | label2 = Release | ||
| data2 = | | data2 = 12.12.2025 (Fri) UTC | ||
| label3 = Hyperlink | | label3 = Hyperlink | ||
| data3 = [https://steamdb.info/patchnotes/21154813/ SteamDB] [https://store.steampowered.com/news/app/544550/view/559139291408629784 Steam NEWS] | | data3 = [https://steamdb.info/patchnotes/21154813/ SteamDB] [https://store.steampowered.com/news/app/544550/view/559139291408629784 Steam NEWS] | ||
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A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we've solved the problem completely. | A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we've solved the problem completely. | ||
== Change Log == v0.2.6091.26702 | == Change Log == | ||
v0.2.6091.26702 | |||
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed dynamic Canisters not interactable when joining a save that has a large number of items. | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed dynamic Canisters not interactable when joining a save that has a large number of items. | ||
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room. | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room. | ||
Latest revision as of 17:44, 8 March 2026
| v0.2.6091.26702 | |
|---|---|
| Type | Big Update |
| Release | 12.12.2025 (Fri) UTC |
| Hyperlink | SteamDB Steam NEWS |
| Adjacent Updates | |
| Subsequent | TBA |
| Previous | Respawn Update: Round Robin Community Starts (v0.2.6085.26682) |
| Back to overview of all updates | |
This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor.
A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we've solved the problem completely.
Change Log
v0.2.6091.26702
- [Fixed] Fixed dynamic Canisters not interactable when joining a save that has a large number of items.
- [Fixed] Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room.
- Increased the OccupancySensor Stack size to 18.
- Reduced status icons size about 77%
- Updated glowing effect for circle mood icons