Sensor Lenses: Difference between revisions
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[[Category:Items]] | [[Category:Items]] | ||
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== Description == | == Description == | ||
[[File:Stationeers-sensor-lenses-slots.png|thumb|the slots inside Sensor Lenses]] | [[File:Stationeers-sensor-lenses-slots.png|thumb|the slots inside Sensor Lenses]] | ||
This device fits in the player's [[Glasses]] slot. It has two internal inventory slots. The first is for a battery, and the second is for the [[Sensor Processing Unit]] which must be manufactured separately. | The Sensor Lenses is an equipable device that shows nearby ores directly in the player's HUD. This device fits in the player's [[Glasses]] slot. It has two internal inventory slots. The first is for a battery, and the second is for the [[Sensor Processing Unit]] which must be manufactured separately. | ||
To make it you must have upgraded to a [[Tool Manufactory Mk. II]]. | To make it you must have upgraded to a [[Tool Manufactory Mk. II]]. | ||
== | == Run Time == | ||
'''The power consumption is 195W (approx. observed).''' | |||
{| class="wikitable" | |||
|- | |||
! Battery !! Run Time (hours) | |||
|- | |||
| [[Battery Cell (Small)]] || 0:03:05 | |||
|- | |||
| [[Battery Cell (Large)]] || 0:24:37 | |||
|- | |||
| [[Battery Cell (Nuclear)]] || 3:16:55 | |||
|- | |||
| [[Battery Wireless Cell]] || 0:01:02 | |||
|- | |||
| [[Battery Wireless Cell (Big)]] || 0:06:09 | |||
|} | |||
== Head-Up Display == | |||
[[File:Stationeers-sensor-lenses-view.png|thumb|what you see when Sensor Lenses are powered on]] | [[File:Stationeers-sensor-lenses-view.png|thumb|what you see when Sensor Lenses are powered on]] | ||
When you turn on the Sensor Lenses, it creates an overlay in your view showing the location of ore nodules | When you turn on the Sensor Lenses with the ore scanner [[Sensor Processing Unit]] installed, it creates an overlay in your view showing the location of ore nodules. | ||
{| class="wikitable plainrowheaders" | |||
|+ Colors and Symbols for Minerals and Ices | |||
! scope="col" | Mineral/Ice | |||
! scope="col" | Color/Symbol | |||
|- | |||
| scope="row" | [[Ore_(Iron)|Iron]] || <pre style="color:white; background:deeppink">Fe</pre> | |||
|- | |||
| scope="row" | [[Ore_(Nickel)|Nickel]] || <pre style="color:white; background:darkorange">Ni</pre> | |||
|- | |||
| scope="row" | [[Ice_(Water)|Ice]] || <pre style="color:black; background:skyblue">H₂O</pre> | |||
|- | |||
| scope="row" | [[Nitrice|Nitrice]] || <pre style="color:black; background:#b7f3ff">N₂</pre> | |||
|- | |||
| scope="row" | [[Ore_(Lead)|Lead]] || <pre style="color:black; background:wheat">Pb</pre> | |||
|- | |||
| scope="row" | [[Ore_(Cobalt)|Cobalt]] || <pre style="color:white; background:magenta">Co</pre> | |||
|- | |||
| scope="row" | [[Ore_(Gold)|Gold]] || <pre style="color:black; background:yellow">Au</pre> | |||
|- | |||
| scope="row" | [[Ore_(Silver)|Silver]] || <pre style="color:black; background:white">Ag</pre> | |||
|- | |||
| scope="row" | [[Ore_(Coal)|Coal]] || <pre style="color:white; background:dimgrey">C</pre> | |||
|- | |||
| scope="row" | [[Ore_(Silicon)|Silicon]] || <pre style="color:black; background:white">Si</pre> | |||
|- | |||
| scope="row" | [[Ore_(Copper)|Copper]] || <pre style="color:black; background:#FFBE00">Cu</pre> | |||
|- | |||
| scope="row" | [[Ice_(Oxite)|Oxite]] || <pre style="color:black; background:cyan">O₂</pre> | |||
|- | |||
| scope="row" | [[Ice_(Volatiles)|Volatiles]] || <pre style="color:white; background:red">X</pre> | |||
|- | |||
| scope="row" | [[Ore_(Uranium)|Uranium]] || <pre style="color:black; background:lawngreen">U</pre> | |||
|} | |||
== Bugs == | |||
As of Update 0.2.3036.15111 the sensor lenses appear to have a flaw where they still show an icon where ore that has already been mined used to be. This bug typically appears when two ore types occupy the same space. The game only recognizes one of the ores being mined and leaves the icon of the remaining ore even though the space is empty. | |||
Latest revision as of 17:24, 8 March 2026
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| Properties | |
|---|---|
| Stacks | No |
| Recipe | |
| Created With | Tool Manufactory Mk. II |
| Cost | 5g Steel, 5g Silicon, 5g Inconel |
Description

The Sensor Lenses is an equipable device that shows nearby ores directly in the player's HUD. This device fits in the player's Glasses slot. It has two internal inventory slots. The first is for a battery, and the second is for the Sensor Processing Unit which must be manufactured separately.
To make it you must have upgraded to a Tool Manufactory Mk. II.
Run Time
The power consumption is 195W (approx. observed).
| Battery | Run Time (hours) |
|---|---|
| Battery Cell (Small) | 0:03:05 |
| Battery Cell (Large) | 0:24:37 |
| Battery Cell (Nuclear) | 3:16:55 |
| Battery Wireless Cell | 0:01:02 |
| Battery Wireless Cell (Big) | 0:06:09 |
Head-Up Display

When you turn on the Sensor Lenses with the ore scanner Sensor Processing Unit installed, it creates an overlay in your view showing the location of ore nodules.
| Mineral/Ice | Color/Symbol |
|---|---|
| Iron | Fe |
| Nickel | Ni |
| Ice | H₂O |
| Nitrice | N₂ |
| Lead | Pb |
| Cobalt | Co |
| Gold | Au |
| Silver | Ag |
| Coal | C |
| Silicon | Si |
| Copper | Cu |
| Oxite | O₂ |
| Volatiles | X |
| Uranium | U |
Bugs
As of Update 0.2.3036.15111 the sensor lenses appear to have a flaw where they still show an icon where ore that has already been mined used to be. This bug typically appears when two ore types occupy the same space. The game only recognizes one of the ores being mined and leaves the icon of the remaining ore even though the space is empty.
