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Bug List: Difference between revisions

From Stationeers Wiki
Neouni (talk | contribs)
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Added the Hangar Door bug report at the bottom.
 
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* Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
* Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
* Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time.
* Network Messages
* Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
*** Client sees update once assigned devices are changed.
** Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
* text on tablet is no longer lined up, overlapping like the size or font changed.  
* text on tablet is no longer lined up, overlapping like the size or font changed.  
* Thrown when a client splits stack on something in a bottom row of a back pack:
* Thrown when a client splits stack on something in a bottom row of a back pack:
Line 13: Line 17:
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
* Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
* Clicking on scenarios on main menu throws errors.  
* Clicking on scenarios on main menu throws errors.  
* Chickens are not moving around.  
* Chickens are not moving around.  
* Chickens dont die when health is at 0.  
** Chickens dont die when health is at 0.  
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
* Cyrotubes and sorter have Very Deep bases that stick through floors below them.
* Cyrotubes and sorter have Very Deep bases that stick through floors below them.
* Pipe lables have no texture, they come out pink from the printer
* Pipe lables have no texture, they come out pink from the printer
** Diode slides have no color
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
Line 30: Line 33:
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
* Fixing plant decay made produce also invincible because it's the same item class
* Fixing plant decay made produce also invincible because it's the same item class
* Tooltips elements overlap themselves
** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
* Autominer doesn't work networkmessage issues
* Autominer doesn't work networkmessage issues
* First worldchunks generated ignore the mineableoverrides
* First worldchunks generated ignore the mineableoverrides
* IC LR function uses localnames for reagent so breaks when playing on non-english for example
* IC LR function uses localnames for reagent so breaks when playing on non-english for example
* Forcefeeding a stun-pill to another player will crash that players game
* Forcefeeding a stun-pill to another player will crash that players game
* Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
* Motion sensors are not working properly, activate is never high.
* passive vent smart rotate
* passive vent smart rotate
* IC labels not pushed to tooltip
* Tooltips elements overlap themselves
** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
* custom savepath also effects mods folder
** steam_autocloud.vdf still gets saved in the default location when savepath is set
** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
* Mousedragging a seedbag in growing slot will glitch and throw errors
* (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
* Doors will still remember being tied to airlock circuitboards that are not in a console anymore
** (seem to randomly switch back and forth between which one it operates on loading of save)
* There is no version check on joining multiplayer.
* <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s>
** Wireless transmitters cause issues deserializing networkings, avoid them for now
* save data is not cleared between loading up completely other saves
** overlapping bases
** wrong world textures
** etc etc
* wall corners not placeable.
** wall corners not covering point of cube.
* Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
* clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
* Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
* Canned french fries are rotated wrong in lockers.
* Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
* Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
* All rovers currently do not function. They don't move.
*Hangar doors sometimes cannot be placed properly. If this occurs, try:
**Changing the order you place the doors in.
**Using a hangar door from a different item package.
**Going far enough away to un/reload. Notes:
***It is unclear if just one of these fixes are needed, or multiple, due to a lack of data.
**Additionally, this could've occurred because:
***It was intersecting some damaged rubble.
***There was another door in the way. Notes:
****Due to lack of data, it is unclear if those are the exact reasons.
****While testing, a door got destroyed by a trader ship. The door could've remained there (invisible), or could've spawned some rubble.

Latest revision as of 20:41, 24 May 2025

  • Printer lists have weird gaps, overlapping texts sometimes when searching for items.
  • Network Messages
    • Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
    • Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
      • Client sees update once assigned devices are changed.
    • Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
    • Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
  • text on tablet is no longer lined up, overlapping like the size or font changed.
  • Thrown when a client splits stack on something in a bottom row of a back pack:

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index

 at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7b935204f5ff4bcab44b3b0ebca330bf>:0 
 at Assets.Scripts.Networking.InteractionMessage.Process () [0x00037] in <39374a2742c348ada627094b2c3f3664>:0 
 at NetworkBase.DeserializeReceivedData (Assets.Scripts.Networking.RocketBinaryReader reader) [0x000d8] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.HandleGeneralTraffic (System.Int32 incReceivedSize) [0x0004c] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.HandleDataEvent (System.Int32 incChannelId, System.Int32 incReceivedSize) [0x0004a] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 
 at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 
  • low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
  • Clicking on scenarios on main menu throws errors.
  • Chickens are not moving around.
    • Chickens dont die when health is at 0.
  • Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
  • Cyrotubes and sorter have Very Deep bases that stick through floors below them.
  • Pipe lables have no texture, they come out pink from the printer
    • Diode slides have no color
  • IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
    • Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
  • Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
  • Ores appear and disappear as you mine. (long time bug)
  • Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
  • Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
  • Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
  • Fixing plant decay made produce also invincible because it's the same item class
    • Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
  • Autominer doesn't work networkmessage issues
  • First worldchunks generated ignore the mineableoverrides
  • IC LR function uses localnames for reagent so breaks when playing on non-english for example
  • Forcefeeding a stun-pill to another player will crash that players game
  • Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
  • passive vent smart rotate
  • Tooltips elements overlap themselves
    • IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
  • custom savepath also effects mods folder
    • steam_autocloud.vdf still gets saved in the default location when savepath is set
    • PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
  • Mousedragging a seedbag in growing slot will glitch and throw errors
  • (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
  • Doors will still remember being tied to airlock circuitboards that are not in a console anymore
    • (seem to randomly switch back and forth between which one it operates on loading of save)
  • There is no version check on joining multiplayer.
  • When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.
    • Wireless transmitters cause issues deserializing networkings, avoid them for now
  • save data is not cleared between loading up completely other saves
    • overlapping bases
    • wrong world textures
    • etc etc
  • wall corners not placeable.
    • wall corners not covering point of cube.
  • Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
  • clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
  • Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
  • Canned french fries are rotated wrong in lockers.
  • Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in

1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.

  • Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
  • All rovers currently do not function. They don't move.
  • Hangar doors sometimes cannot be placed properly. If this occurs, try:
    • Changing the order you place the doors in.
    • Using a hangar door from a different item package.
    • Going far enough away to un/reload. Notes:
      • It is unclear if just one of these fixes are needed, or multiple, due to a lack of data.
    • Additionally, this could've occurred because:
      • It was intersecting some damaged rubble.
      • There was another door in the way. Notes:
        • Due to lack of data, it is unclear if those are the exact reasons.
        • While testing, a door got destroyed by a trader ship. The door could've remained there (invisible), or could've spawned some rubble.