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Arc Furnace Automation: Difference between revisions

From Stationeers Wiki
Created page with "Category: Tutorials <languages /> <translate> This is a logic system that will automatically keep the furnace active as long as it has something to smelt. === Items Used..."
 
Marked this version for translation
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<languages />
<languages />
<translate>
<translate>
<!--T:1-->
This is a logic system that will automatically keep the furnace active as long as it has something to smelt.
This is a logic system that will automatically keep the furnace active as long as it has something to smelt.


=== Items Used ===
=== Items Used === <!--T:2-->


<!--T:3-->
* [[Arc Furnace]]
* [[Arc Furnace]]
* [[Kit (Logic I/O)]] * 3
* [[Kit (Logic I/O)]] * 3
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* Optional: [[Chutes]]
* Optional: [[Chutes]]


=== Setup ===
=== Setup === <!--T:4-->


<!--T:5-->
So we just want the Arc Furnace to activate whenever content is put in. You might thing you can just bind its "has input" (ImportQuantity) property to its Activate property, but sadly if you're piping content with a chute this will not work. The exact reason results from some internal game mechanisms but the gist is that the value needs to be updated after the furnace has turned off (and ImportQuantity updates slightly before that), so that's why we're adding Activate to the value.
So we just want the Arc Furnace to activate whenever content is put in. You might thing you can just bind its "has input" (ImportQuantity) property to its Activate property, but sadly if you're piping content with a chute this will not work. The exact reason results from some internal game mechanisms but the gist is that the value needs to be updated after the furnace has turned off (and ImportQuantity updates slightly before that), so that's why we're adding Activate to the value.


<!--T:6-->
[[File:Stationeers-AutoArcFurnace.png]]
[[File:Stationeers-AutoArcFurnace.png]]
</translate>
</translate>

Revision as of 20:53, 9 January 2018

<languages /> <translate> This is a logic system that will automatically keep the furnace active as long as it has something to smelt.

Items Used

Setup

So we just want the Arc Furnace to activate whenever content is put in. You might thing you can just bind its "has input" (ImportQuantity) property to its Activate property, but sadly if you're piping content with a chute this will not work. The exact reason results from some internal game mechanisms but the gist is that the value needs to be updated after the furnace has turned off (and ImportQuantity updates slightly before that), so that's why we're adding Activate to the value.

</translate>