Gas: Difference between revisions
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* [[Special:MyLanguage/Water|Water (H<sub>2</sub>O)]] | * [[Special:MyLanguage/Water|Water (H<sub>2</sub>O)]] | ||
</translate> | </translate> | ||
==Gases== | |||
{| class="wikitable sortable" | |||
|- | |||
! Name !! Filter Color !! Molar Heat Capacity | |||
|- | |||
| [[Carbon Dioxide]] (CO<sub>2</sub>) || Gray || 28.2 | |||
|- | |||
| [[Nitrogen]] (N<sub>2</sub>) || Green || 20.6 | |||
|- | |||
| [[Nitrous Oxide]] (N<sub>2</sub>O) || Green || 23.0 | |||
|- | |||
| [[Oxygen]] (O<sub>2</sub>) || White || 21.1 | |||
|- | |||
| [[Pollutant]] (X) || Black || 24.8 | |||
|- | |||
| [[Volatiles]] (H<sub>2</sub>) || Red || 20.4 | |||
|} | |||
<sup>* Water is now a [[liquid]].</sup> | |||
==Mixtures== | |||
{| class="wikitable" | |||
|- | |||
! Name !! Contents !! Tank Color !! Notes | |||
|- | |||
| [[Fuel]] || 67% H<sub>2</sub>, 33%O<sub>2</sub> || Orange || Autoignition at 50C | |||
|- | |||
| [[Air]] || 75% N<sub>2</sub>, 25% O<sub>2</sub> || White || 20kPa O<sub>2</sub> is required for human player breathing. Hyperoxia is not simulated. | |||
|} | |||
==Simulation Mechanics== | |||
* Partial ideal gas law (PV=nRT) is simulated. | |||
* Fluid dynamics, thermal conductivity, phase change, the rest of the ideal gas law, and others are not simulated. | |||
* Thermal radiation is not simulated, but vacuum atmosphere (not rooms) will absorb a fixed amount of energy per tick. The sun adds a fixed energy per tick. | |||
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point. | |||
* Insulation is perfect/infinite. | |||
* All pumps/mixer also act as a check valve. | |||
Revision as of 14:31, 21 May 2022
<languages/> <translate>
This is a disambiguation page, which lists pages which may be the intended target. If a page link referred you here, please consider editing it to point directly to the intended page.
Gas may refer to:
- Atmosphere
- Carbon Dioxide (CO2)
- Fuel (66.6% H2 + 33.3% O2)
- Hydrogen (H2)
- Nitrogen (N2)
- Nitrous Oxide (N2O)
- Oxygen (O2)
- Pollutants (X)
- Volatiles
- Water (H2O)
</translate>
Gases
| Name | Filter Color | Molar Heat Capacity |
|---|---|---|
| Carbon Dioxide (CO2) | Gray | 28.2 |
| Nitrogen (N2) | Green | 20.6 |
| Nitrous Oxide (N2O) | Green | 23.0 |
| Oxygen (O2) | White | 21.1 |
| Pollutant (X) | Black | 24.8 |
| Volatiles (H2) | Red | 20.4 |
* Water is now a liquid.
Mixtures
| Name | Contents | Tank Color | Notes |
|---|---|---|---|
| Fuel | 67% H2, 33%O2 | Orange | Autoignition at 50C |
| Air | 75% N2, 25% O2 | White | 20kPa O2 is required for human player breathing. Hyperoxia is not simulated. |
Simulation Mechanics
- Partial ideal gas law (PV=nRT) is simulated.
- Fluid dynamics, thermal conductivity, phase change, the rest of the ideal gas law, and others are not simulated.
- Thermal radiation is not simulated, but vacuum atmosphere (not rooms) will absorb a fixed amount of energy per tick. The sun adds a fixed energy per tick.
- Each environment grid cube acts as a single point and each connected pipe network acts as a single point.
- Insulation is perfect/infinite.
- All pumps/mixer also act as a check valve.