Power Controller: Difference between revisions
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m Please, don't add uncorfirmed information to not confuse new players which are coming here for information. |
Updated to match post-power rework update. |
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| name = Area Power Controller | | name = Area Power Controller | ||
| image = {{{image|[[File:ItemAreaPowerControl.png]]}}} | | image = {{{image|[[File:ItemAreaPowerControl.png]]}}} | ||
| stacks = 5 | |||
}} | }} | ||
== Description == <!--T:1--> | == Description == <!--T:1--> | ||
The [[Power Controller|Area Power Controller]] is segregate power into their own subnetworks and reduce power fluctuations. | |||
<!--T:2--> | == Usage == <!--T:2--> | ||
The [[ | The APC can be opened with a [[Crowbar]], once opened the switch must be set to the 'ON' state for it to function. A [[battery]] can be added to act as a power buffer for the subnetwork in the event the main power network gets disconnected. Currently, the dials in the APC do nothing. | ||
== | == History == <!--T:3--> | ||
Previously in older versions of the game, a battery must be placed in the APC for it to function. This is no longer the case after the power rework update in v0.1.1062.5426. | |||
</translate> | </translate> | ||
Revision as of 20:02, 3 January 2018
<languages /> <translate>
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| Properties | |
|---|---|
| Stacks | Yes (5) |
Description
The Area Power Controller is segregate power into their own subnetworks and reduce power fluctuations.
Usage
The APC can be opened with a Crowbar, once opened the switch must be set to the 'ON' state for it to function. A battery can be added to act as a power buffer for the subnetwork in the event the main power network gets disconnected. Currently, the dials in the APC do nothing.
History
Previously in older versions of the game, a battery must be placed in the APC for it to function. This is no longer the case after the power rework update in v0.1.1062.5426. </translate>
