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Pumped Liquid Engine

From Stationeers Wiki
Revision as of 20:18, 18 January 2024 by Smodd (talk | contribs) (Initial creation of page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Kit (Pumped Liquid Engine)
Fabrication
Created with Autolathe (Tier One)
Cost 60000 Energy, 15g Steel, 5g Electrum, 10g Constantan
Temperature
Flashpoint 373K (100°C)
Autoignition 573K (300°C)
Other properties
Paintable Yes
Stack Size 1
Prefabs
Prefab Hash 1921918951
Prefab Name ItemKitPumpedLiquidEngine
Pumped Liquid Engine
Operation
Base Power Usage 200W
Contruction
Total cost 2,5g Iron, 17g Steel, 5g Electrum, 10g Constantan
Constructed from Kit (Pumped Liquid Engine)
Other properties
Paintable Yes
Prefabs
Prefab Hash -23091440019
Prefab Name StructurePumpedLiquidEngine

Description

"Liquid propellants bring greater efficiencies with Pumped Liquid Engine. Two inputs are provided so Stationeers can seperate their fuels, the Setting variable controls the mixing ratio of the inputs. The engine is designed to run on Liquid Volatiles and Liquid Oxygen, some Stationeers have reported excessive thrust values by switching to Liquid Nitrous Oxide."
- Stationpedia

Comparison

Rocket Engines give you their max output in kN with this you can calculate what they can reasonably carry into orbit depending on the planet or moon you are on. Force = Mass * Acceleration. Acceleration is equal to the planet's gravity, Mass is given in kg per part of the rocket, and Force is kN. If your thrust force listed below is less than the weight of the rocket in kN then you will not even take off. It is better to have a thrust much higher than the weight of the rocket or else you risk running out of fuel on launch and on landing.

Liquid propellants bring greater efficiencies. Using Nitrous Oxide as oxidizer provides excessive thrust values. Keep in mind that N2O fuel mix is 1.9375 times heavier at same moles, or 2.15 times heavier at same volume, while thrust boost is around 1.5-1.7. Engine efficiency determines "bonus" thrust multiplier, meaning engine with higher efficiency will give more thrust consuming same amount of fuel. Thus using liquid engines is more favorable if one can cool fuel down, moreover Pressure Fed Engines consume fuel inversely proportional to its temperature. On the other hand if Volatiles and Oxygen are in excess (e.g. farm on Vulcan) is may be much easier to opt for Pressure Fed Gas Engine. It will provide ~40kN at 20°C.

Name Power Usage, W Rocket Mass Contribution, kg Formal Max Thrust, kN Tested Max Thrust, kN Propellant consumption[1], mol/tick Efficiency, % Exhaust Velocity, km/s Specifc Index Isp, s
Using O2 Using N2O Using O2 Using N2O
Pumped Gas Engine 200 500 16.20 16.54 24.47 18.00 18.00 100 4.02 411
Pumped Liquid Engine 200 500 17.90 18.74[2] 31.25[2] 15.00 16.66 140 5.56 568
Pressure Fed Gas Engine 10 500 40.30 60.32 41.57 69.77 31.68[3] 96 3.86 394
Pressure Fed Liquid Engine 20 500 29.30 38.84 59.70 27.23 28.16 160 6.31 644
Heavy Pressure Fed Gas Engine[4] 10 750 62.60 93.87 64.75 118.45 53.83[3] 88 3.54 361
Heavy Pressure Fed Liquid Engine[4] 20 750 44.30 60.39 95.52 47.03 49.86 144 5.68 579
Update 0.2.6136.26812 - 01/28/2026 Rocket_Engines


  1. Consumption values were measured for "Tested Max Thrust", maximum efficiency.
  2. 2.0 2.1 Cooling fuel lower than barely condensing temperatures gives minor upside on engine thrust, <1% increase.
  3. 3.0 3.1 N2O temperature must be above max condensing point to allow high pressures, therefore decreasing pumping rate.
  4. 4.0 4.1 In normal playthrough, could only be aquired via trade with 'Cosmic Curiosities' trader for 1000 credits.