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Autolathe

From Stationeers Wiki
(Redirected from Kit (Autolathe))
Kit (Autolathe)
Constructing Options Autolathe
Properties
Stacks No
Recipes
Autolathe 20g Iron, 2g Gold, 10g Copper
Logic
Item Hash -1753893214
Item Name ItemKitAutolathe
Logic Classes
SlotClass.None
SortingClass.Kits
Autolathe
Operation
Power Usage 100W
Prefab Hash 336213101
Prefab Name StructureAutolathe
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Requires Frame Yes
Stage 1
Next Stage Construction
Constructed with tool Welding Torch
Constructed with item 2 x Iron Sheets
Deconstruction
Deconstructed with Wrench
Item received Kit (Autolathe)
Stage 2
Next Stage Construction
Constructed with item 4 x Cable Coil
Deconstruction
Deconstructed with Angle Grinder
Item received 2 x Iron Sheets
Stage 3
Next Stage Construction
Constructed with tool Welding Torch
Constructed with item 2 x Plastic Sheets
Deconstruction
Deconstructed with Wire Cutters
Item received 4 x Cable Coil
Stage 4
Next Stage Construction
Constructed with tool Screwdriver
Deconstruction
Deconstructed with Angle Grinder
Item received 2 x Plastic Sheets
Stage 5
Deconstruction
Deconstructed with Hand Drill
Autolathe (Tier Two)
Operation
Power Usage 100W + Recipe Usage
Prefab Hash 336213101
Prefab Name StructureAutolathe
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Stage 5
Next Stage Construction
Constructed with tool Screwdriver
Constructed with item Autolathe Printer Mod
Stage 6
Deconstruction
Deconstructed with Hand Drill
Item received Autolathe Printer Mod


Description

"The foundation of most Stationeer fabrication systems, the ExMin autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a Autolathe Printer Mod for additional recipes and faster processing speeds."
- Stationpedia


Autolathe is a first and the most fundamental fabrication device available for stationeers. One kit for this device is provided with every drop pod, as it is impossible to establish the station and progress without using it. The Autolathe (along with other fabricators) require frames underneath them for support.

Autolathe is used to produce all other fabrication and processing machinery kits, construction modules, and devices for storage, management, and automatic distrbution of items, as well as furniture and miscallenous utility items.

Interfaces

Manual usage

The Autolathe has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the Autolathe is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the Autolathe is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the Autolathe as long as you look at the blue area.

Tips for manual usage

If you want the Autolathe to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.

Import/Export

The Autolathe supports importing and exporting items. Both of those ports can be interacted by using Chutes. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.

Cables

The Autolathe has two connection points for cables. Standing in front of the machine the right port is for power (indicated by a small red thunderbolt) and the left port is for the Data Network (indicated by three small green boxes).

Upgrade

The Autolathe can be upgraded from tier one to tier two by using an Autolathe Printer Mod.

Versions/Tiers

Click here to see/hide all the tiers

Tier Creation Energy Cost Material Cost Build Time
Tier One x1 x1 x1 x1
Tier Two x1 x1,1 x1 x0,66
Update 0.2.4677.21598 - Fri 29/12/2023 /Tiers

Recipes

Click here to see/hide all the recipes

Item Tier Input
Iron Frames
Tier One
4
200
4
Iron Sheets
Tier One
1
200
1
Plastic Sheets
Tier One
1
200
0,5
Glass Sheets
Tier One
1
500
2
Stellite Glass Sheets
Tier One
1
500
2
1
Steel Sheets
Tier One
3
500
0,5
Steel Frames
Tier One
7
800
2
Kit (Wall Iron)
Tier One
1
200
1
Kit (Railing)
Tier One
1
100
1
Kit (Composite Cladding)
Tier One
1
200
1
Kit (Wall)
Tier One
5
500
1
Kit (Reinforced Windows)
Tier One
7
700
2
Kit (Window Shutter)
Tier One
7
500
1
2
Kit (Ladder)
Tier One
3
200
2
Kit (Pipe)
Tier One
5
200
0,5
Cable Coil
Tier One
5
200
0,5
Kit (Furnace)
Tier One
120
12000
10
30
Kit (Arc Furnace)
Tier One
60
6000
5
20
Kit (Electronics Printer)
Tier One
120
12000
10
2
20
Kit (Rocket Manufactory)
Tier One
120
12000
10
2
20
Kit (Security Printer)
Tier One
180
36000
20
20
20
Kit (Blast Door)
Tier Two
10
500
3
15
Kit (Furniture)
Tier One
10
500
5
20
Kit (Tables)
Tier One
10
500
5
20
Kit (Chairs)
Tier One
10
500
5
20
Kit (Beds)
Tier One
10
500
5
20
Kit (Sorter)
Tier One
10
500
5
1
10
Kit (Hydraulic Pipe Bender)
Tier One
180
18000
10
2
20
Kit (Autolathe)
Tier One
180
36000
10
2
20
Kit (Door)
Tier One
10
500
3
7
Kit (Interior Doors)
Tier One
10
500
3
5
Wall Light
Tier One
10
500
2
1
1
Kit (Wall Arch)
Tier One
5
500
1
Kit (Wall Flat)
Tier One
5
500
1
Kit (Wall Geometry)
Tier One
5
500
1
Kit (Wall Padded) Tier One
5
500
1
Kit (Locker)
Tier One
10
500
5
Kit (Sign)
Tier One
5
100
3
Kit (Stairs)
Tier One
20
500
15
Kit (Stairwell)
Tier One
20
6000
15
Kit (Stacker)
Tier One
10
500
2
10
Empty Can
Tier One
1
70
1
Cardboard Box
Tier One
2
120
2
Kit_(Chutes)
Tier One
5
500
3
Kit (Powered Chutes)
Tier One
5
500
2
2
3
Kit (SDB Hopper)
Tier One
10
700
15
Kit (SDB Silo)
Tier One
120
24000
10
20
15
Kit (Composite Floor Grating)
Tier One
3
500
1
Kit (Tool Manufactory)
Tier One
120
24000
10
20
Kit (Recycler)
Tier One
60
12000
10
20
Kit (Centrifuge)
Tier One
60
18000
5
20
Kit (Combustion Centrifuge)
Tier Two
120
24000
5
10
20
Kit (Deep Miner)
Tier Two
180
72000
5
5
10
50
Kit (Crate Mount)
Tier One
10
500
10
Kit (Crate)
Tier One
10
200
10
Kit (Crate MkII)
Tier Two
10
200
5
10
Space Helmet
Tier One
15
500
2
2
Eva Suit
Tier One
15
500
5
5
Egg Carton
Tier One
10
100
2
Coffee Mug
Tier One
1
70
1
Kit (Flag ODA)
Tier One
5
100
8
Kit (Respawn Point Wall Mounted)
Tier One
20
500
1
3
Kit (Access Bridge)
Tier One
30
15000
2
2
10
Update 0.2.4677.21598 - Thu 21/12/2023 /Recipes

Data Network Properties

Click here to see/hide all the data network properties

Input Data (Write)

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type ValueAutolathe Description
On Boolean 0 Turns the device off. Also toggles the switch accordingly.
1 Turns the device on. Also toggles the switch accordingly.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway, but won't actually produce the item and won't consume any stored resources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned.
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Autolathe is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Autolathe is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Autolathe is closed. This is the same as the physical lever located on the structure.
1 Output of the Autolathe is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce.
Reagents Integer Total number of reagents inside the device (e.g. 92g of iron = 92).
RequiredPower Integer Idle operating power quantity. Does not include extra power demanded during recipe fabrication.
CompletionRatio Integer How complete the current production is for this device, between 0 and 1.
ExportCount Integer How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron = 2).
ImportCount Integer How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1).
PrefabHash Integer The hash of the structure.
Referenceld Integer Unique Reference Identifier for this object.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Internal Memory

Click here to see/hide all the internal memory

Internal Memory

These are all valid instructions, that can be written or read with IC10, on Autolathe's stack.

Op_code Name Description Valid Address Bits Bits Description
1 StackPointer The current address the stack pointer is pointing to. It cycles through the available addresses (0 through 53) in a single tick, making it look like it is decreasing for external observer. 63 0-7 Op_code
8-23 Index
24-63 Unused
2 ExecuteRecipe This instruction will set the device to the specified prefabhash, and then begin manufacturing it. The final element of the payload is the quantity. So you can ask the device to make 200 ItemSteelSheets and it will do that. The quantity is a byte - so the maximum you can request is 255. 0-53 0-7 Op_code
8-15 Quantity
16-47 Prefab_hash
48-63 Unused
3 WaitUntilNextValid This is a flag that if there is an ExecuteRecipe in the next address, then it will wait until it can be completed. So if you put this before an ExecuteRecipe, the device will sit there till the order can be completed because it is waiting for ingredients. 0-53 0-7 Op_code
8-63 Unused
4 JumpIfNextValid This is another flag that applies to the next address (if it is ExecuteRecipe). If the recipe cannot be completed, then the Fabricator will jump to the specified address. 0-53 0-7 Op_code
8-23 Stack_Address
24-63 Unused
5 JumpToAddress This will jump to a specific address. This will set the stack pointer to the address you specify. 0-53 0-7 Op_code
8-23 Stack_Address
24-63 Unused
6 DeviceSetLock This will set the lock state of the device (true 1, false 0), similar to the "L" IC instruction. Useful if you want to lock the device, do something, then unlock it. 0-53 0-7 Op_code
8-15 Lock_State
16-63 Unused
7 EjectReagent This allows you to specity the reagent you want to eject. All reagents of that type will be ejected. The stack will not advance until this is complete 0-53 0-7 Op_code
8-39 Reagent_Hash
40-63 Unused
8 EjectAllReagents This instruction will eject all its reagents and pause execution till this is finished. 0-53 0-7 Op_code
8-63 Unused
9 MissingRecipeReagent Contains information about missing reagents for current executing recipe. Appears only when autolathe is trying to execute instruction ExecuteRecipe when flag WaitUntilNextValid is present. The reagent hash returned may be either signed or unsigned 32-bit integer. If using rmap, you need to check and convert the value to signed by subtracting 232. 54-62 0-7 Op_code
8-15 Quantity_Ceil
16-47 Reagent_Hash
48-63 Unused
Update 0.2.5025.22811 - Fri 02/07/2024 /Internal Memory

Build States

Click here to see/hide all the build states

Stage Image Relevant item Required tool
(construction)
Required tool
(deconstruction)
1 1x Kit (Autolathe) none Wrench
2 2x Iron Sheets Welding Torch Angle Grinder
3 4x Cable Coil none Wire Cutters
4 2x Plastic Sheets Welding Torch Angle Grinder
5 none Screwdriver Hand Drill
6 Autolathe Printer Mod Screwdriver Hand Drill
Update 0.2.4677.21598 - Fri 29/12/2023 /Build States

Bugs

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.