Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Autolathe

From Stationeers Wiki
Revision as of 16:16, 29 December 2023 by Smodd (talk | contribs) (Deleted doubled information)

<languages /> <translate>

Kit (Autolathe)
Properties
Stacks No
Recipe
Created With Autolathe
Cost 20g Iron, 2g Gold, 10g Copper
Autolathe
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Autolathe (Tier Two)
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid


Description

Used to craft a variety of items.

Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft/stop crafting. Magnifying glass button below the craft button opens a search interface for easier recipe selection.

The Autolathe can be upgraded to a Tier Two version by using its respective Mod Kit and a Welder on it.

Note: The machine will continue to craft until the button is pushed again, the entire machine is turned off, or in case it loses power.

If you want to craft only a single item unattended, start the craft and press any of the arrow buttons.

"The foundation of most Stationeer fabrication systems, the ExMin autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a Autolathe Printer Mod for additional recipes and faster processing speeds."
- Stationpedia

Data Network Properties

These are all Data Network properties of this device. Expand to see the properties.

Data Parameters

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10).


Parameter Name Data Type Description
Open Boolean Opens the Autolathe, when set to 1. Closes the Autolathe, when set to 0.
Activate Boolean Activates the Autolathe, when set to 1 Note: This can cause a minor bug to occur. (See Bugs). Does not deactivates the Autolathe, when set to 0, you have to set On to 0 instead.
On Boolean Turns the Autolathe on, when set to 1. Turns it off, when set to 0.
ClearMemory Boolean trigger Writing on this Parameter will reset the ExportCount and ImportCount values to zero.
RecipeHash Integer Set machine to recipe Number is calculated using hash on prefabname
Lock Boolean Does nothing.

Data Outputs

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the Autolathe is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the Autolathe is open. (0 for no, 1 for yes)
Error Boolean Returns whether the Autolathe is flashing an error. (0 for no, 1 for yes)
Activate Boolean Returns whether the Autolathe is active. (0 for no, 1 for yes)
Reagents Integer Returns the total amount of all contents, in the Autolathe, in grams.
On Boolean Returns whether the Autolathe is on. (0 for no, 1 for yes)
ImportQuantity (Unknown) (Unknown)
ImportSlotOccupant Boolean Returns whether there is something in the Autolathe import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Autolathe.
ExportQuantity Integer Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot.
ExportSlotOccupant Boolean Returns whether there is something in the Autolathe export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot.
RequiredPower Integer Returns the current amount of power, required by the Autolathe, in Watts. Note: This will not update when active (See Bugs).
RecipeHash Integer Reads recipehash of selected recipe Number is calculated using hash on prefabname

Versions/Tiers

Click here to see/hide all the tiers

Tier Creation Energy Cost Material Cost Build Time
Tier One x1 x1 x1 x1
Tier Two x1 x1,1 x1 x0,66
Update 0.2.4677.21598 - Fri 29/12/2023 /Tiers

Recipes

Click here to see/hide all the recipes

Item Tier Input
Iron Frames
Tier One
4
200
4
Iron Sheets
Tier One
1
200
1
Plastic Sheets
Tier One
1
200
0,5
Glass Sheets
Tier One
1
500
2
Stellite Glass Sheets
Tier One
1
500
2
1
Steel Sheets
Tier One
3
500
0,5
Steel Frames
Tier One
7
800
2
Kit (Wall Iron)
Tier One
1
200
1
Kit (Railing)
Tier One
1
100
1
Kit (Composite Cladding)
Tier One
1
200
1
Kit (Wall)
Tier One
5
500
1
Kit (Reinforced Windows)
Tier One
7
700
2
Kit (Window Shutter)
Tier One
7
500
1
2
Kit (Ladder)
Tier One
3
200
2
Kit (Pipe)
Tier One
5
200
0,5
Cable Coil
Tier One
5
200
0,5
Kit (Furnace)
Tier One
120
12000
10
30
Kit (Arc Furnace)
Tier One
60
6000
5
20
Kit (Electronics Printer)
Tier One
120
12000
10
2
20
Kit (Rocket Manufactory)
Tier One
120
12000
10
2
20
Kit (Security Printer)
Tier One
180
36000
20
20
20
Kit (Blast Door)
Tier Two
10
500
3
15
Kit (Furniture)
Tier One
10
500
5
20
Kit (Tables)
Tier One
10
500
5
20
Kit (Chairs)
Tier One
10
500
5
20
Kit (Beds)
Tier One
10
500
5
20
Kit (Sorter)
Tier One
10
500
5
1
10
Kit (Hydraulic Pipe Bender)
Tier One
180
18000
10
2
20
Kit (Autolathe)
Tier One
180
36000
10
2
20
Kit (Door)
Tier One
10
500
3
7
Kit (Interior Doors)
Tier One
10
500
3
5
Wall Light
Tier One
10
500
2
1
1
Kit (Wall Arch)
Tier One
5
500
1
Kit (Wall Flat)
Tier One
5
500
1
Kit (Wall Geometry)
Tier One
5
500
1
Kit (Wall Padded) Tier One
5
500
1
Kit (Locker)
Tier One
10
500
5
Kit (Sign)
Tier One
5
100
3
Kit (Stairs)
Tier One
20
500
15
Kit (Stairwell)
Tier One
20
6000
15
Kit (Stacker)
Tier One
10
500
2
10
Empty Can
Tier One
1
70
1
Cardboard Box
Tier One
2
120
2
Kit_(Chutes)
Tier One
5
500
3
Kit (Powered Chutes)
Tier One
5
500
2
2
3
Kit (SDB Hopper)
Tier One
10
700
15
Kit (SDB Silo)
Tier One
120
24000
10
20
15
Kit (Composite Floor Grating)
Tier One
3
500
1
Kit (Tool Manufactory)
Tier One
120
24000
10
20
Kit (Recycler)
Tier One
60
12000
10
20
Kit (Centrifuge)
Tier One
60
18000
5
20
Kit (Combustion Centrifuge)
Tier Two
120
24000
5
10
20
Kit (Deep Miner)
Tier Two
180
72000
5
5
10
50
Kit (Crate Mount)
Tier One
10
500
10
Kit (Crate)
Tier One
10
200
10
Kit (Crate MkII)
Tier Two
10
200
5
10
Space Helmet
Tier One
15
500
2
2
Eva Suit
Tier One
15
500
5
5
Egg Carton
Tier One
10
100
2
Coffee Mug
Tier One
1
70
1
Kit (Flag ODA)
Tier One
5
100
8
Kit (Respawn Point Wall Mounted)
Tier One
20
500
1
3
Kit (Access Bridge)
Tier One
30
15000
2
2
10
Update 0.2.4677.21598 - Thu 21/12/2023 /Recipes

Data Network Properties

Click here to see/hide all the data network properties

Input Data (Write)

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type ValueAutolathe Description
On Boolean 0 Turns the device off. Also toggles the switch accordingly.
1 Turns the device on. Also toggles the switch accordingly.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway, but won't actually produce the item and won't consume any stored resources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned.
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Autolathe is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Autolathe is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Autolathe is closed. This is the same as the physical lever located on the structure.
1 Output of the Autolathe is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce.
Reagents Integer Total number of reagents inside the device (e.g. 92g of iron = 92).
RequiredPower Integer Idle operating power quantity. Does not include extra power demanded during recipe fabrication.
CompletionRatio Integer How complete the current production is for this device, between 0 and 1.
ExportCount Integer How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron = 2).
ImportCount Integer How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1).
PrefabHash Integer The hash of the structure.
Referenceld Integer Unique Reference Identifier for this object.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Build States

Click here to see/hide all the build states

Stage Image Relevant item Required tool
(construction)
Required tool
(deconstruction)
1 1x Kit (Autolathe) none Wrench
2 2x Iron Sheets Welding Torch Angle Grinder
3 4x Cable Coil none Wire Cutters
4 2x Plastic Sheets Welding Torch Angle Grinder
5 none Screwdriver Hand Drill
6 Autolathe Printer Mod Screwdriver Hand Drill
Update 0.2.4677.21598 - Fri 29/12/2023 /Build States

Bugs

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
  • The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)

</translate>